David Rodriguez        david@solidtiming.com        Los Angeles, CA.        c:(562) 375-8571
Background art by Andree Wallin
Objective: To animate with a collaborative and creative team of artists who share the goal to
bring compelling and entertaining stories and characters to life.
MAR   APR
2016  2016
ANIMATOR
Counter Punch Studios
• Use Faceware for analyzing, retargeting, and polishing facial animation.
• Title - M
afia III
FEB   MAR
2016  2016
ANIMATOR
Hydrogen Whiskey Studios & Big Red Button Entertainment
• Collaborate between two studios to relay directors vision among animators.
• Title - The Divergent Series Allegiant VR Experience
APR   MAY
2016  2016
ANIMATOR
USC Animation Research Dept.
• Generate facial blendshapes and hand-key facial animation.
JAN   2016
ANIMATOR
USC Animation Research Dept.
• Generate facial blendshapes and hand-key facial animation.
APR   AUG
2015  2015
SENIOR ANIMATOR
Counter Punch Studios
• Use Faceware for analyzing, retargeting, and polishing facial animation.
• Manage a team and review quality animation.
• Title - NBA 2K16
APR   AUG
2014  2014
ANIMATOR
Counter Punch Studios
• Use Faceware for analyzing, retargeting, and polishing facial animation.
• Title - NBA 2K15
NOV   JUL
2012  2013
LEAD ANIMATOR
Marquee Productions Inc.
• Animate over 100 in-game animations.  From walk cycles to dances and emotes.
• Create blenshapes, fix skinning, and minor rigging.
AUG   SEP
2011  2011
ANIMATOR
Halon Entertainment
• Previzualisation - keyframe animation, camera setup, and mocap cleanup for film.
• Title - World War Z
JUN   JAN
2010  2011
ANIMATOR
Motion Logic Studios
• Animate piranhas.  Zombie animations.  T-Rex animation.
• Title - Unkown
DEC   FEB
2009  2010
ANIMATOR
• Animation layout/blocking, hand key character animation, and facial animation
• Title - The Force Unleashed II
OCT   MAR
2011  2012
ANIMATOR
Hydrogen Whiskey Studios
• Cinematics - mocap clean up, keyframe animation, facial animation, and facial setups.
• Titles - Ice Age Arctic Games and Star Wars Kinect on XBox.
SEP   CURR.
2016  2016
CONSULTANT
Quantum Storey
Minor rigging, blendshapes, keyframe animation, and exporting FBX.